WebGL examples
- Link to the examples from three.js.
- I expect 3D-scanned toy models are converted into fast interactive web 3D models like these.
- Something like a wireframe model created out of vector mapped texture (vectorised half tone image) .
- The appearance of old computer game.
- A sense of 'tactility' is produced thorough highly responsive and fast loading interactive models.
- Equipped with UI to change width of curves or colours.
Selectable surfaces by UI
Eventually, to be able to detect edges and to adjust density of lines by taking into account the width of needle and paint is ideal.
See 'Detecting edge' sample.
Link to First WebGL model below.
- High resolution image texture
- All surfaces of vector mapped lines (visible and invisible back side)
- Only visible front surfaces
Eventually, to be able to detect edges and to adjust density of lines by taking into account the width of needle and paint is ideal.
See 'Detecting edge' sample.
Link to First WebGL model below.